World¶
Twenty years ago, the rebellion killed "God" and three realms collapsed into one. Heaven crashed down. Hell erupted up. Earth was crushed between them. The exterior flattened: six approximately real-scale continental regions were forced into one continuous supercontinent as the oceans collapsed into channels, while Antarctica became the transformed, topologically isolated Nadir. Earth and the fourteen circles now form fifteen equal Earth-sized surfaces, 7,651,080,000 km² of primary terrain, connected in one ordered, non-Euclidean topology. All fifteen project one canonical terrain ancestry into independently morphed, inhabited, and persistent histories. At the opposite pole, the source-less structure people call The Apex is actually The Throne itself. Heaven's influence cleared most exposed surface radiation from WW3 and purified much open water, though rare shielded or deeply buried pockets remain. The world is lush and green and full of ruins. Angels fly and walk among humans. The war is ongoing. The player was born into this.
The world is the story. The geography encodes the narrative: celestial seams in the north (gold), volcanic seams in the south (red-black), one mixed seam at New Zealand where God's first road runs grey from the first step, and a volcanic Southern Chain that closes the six-seam major network without connecting Antarctica. The pilgrimage crosses the supercontinent, enters The Nadir through a fold, crosses the transformed continent to the South Pole, and then traverses the planet's interior: Eden → the open world → Ground Zero (Jerusalem) → The Nadir → Hell (seven circles down) → Betrayal → Heaven (seven circles up) → Loyalty / The Throne / The Apex on Earth's surface.
Locations¶
- Eden: The player's home. A village in post-merge New Zealand. Angels, demons, humans coexisting as neighbors. The people from minute zero. The only place that proves coexistence works, and the first thing God damages.
- Hell: Seven Earth-sized circles of engineered containment sharing Earth's canonical terrain ancestry while owning distinct morphs and histories. Built by Michael in panic to cage his brother. Defaced by Lucifer in rage. Named with sins by the prisoner, over engineering functions by the architect. The moat around Heaven. The test you must pass.
- Heaven: Seven Earth-sized circles of engineered virtue sharing the canonical terrain ancestry while transforming it independently. The oldest known constructed structure in the system. Its seven circles and final Throne-name, Loyalty, were given by Samael over Michael's clinical architecture. The beauty is real. The containment underneath it is also real. The hidden test you must see through.
- The Apex / The Throne: One physical place with different names at different levels of knowledge. People call the unexplained North-Pole structure The Apex. The Church calls it God's Throne. It is The Throne built for the fictional God, named Loyalty by Samael, and reached only from Heaven's final ascent.
- Ground Zero: Jerusalem. Six layers of meaning on one location: WW3 impact site, merge convergence point, God's birthplace, fold network hub, Michael's engineering center, Gabriel's cathedral. The Engineering Triangle.
- Corrupted Zones: Where Heaven and Hell overlap wrong. The merge's wounds. Merge creatures, Michael's patches, the worsening, old-world AI remnants. Where the Unchosen end up.
- Geography: Fifteen equal Earth-sized surfaces, one canonical substrate, independent circle morphs and histories, the transformed Antarctic Nadir, authored post-merge warp, six-major/six-minor seam network, fold lines, source-Earth register, and four cardinal landmarks. The map that is the story.
- Culture: The old world's ghost wearing new clothes. Accents, food, architecture per faction. How the destroyed past lives in every surface, every meal, every voice.